Continuing from where I left off on Monday, as mentioned there were more questions I left unanswered because I doubt I would have been able to keep your attention for much longer! Today I'm covering some questions from Rob Morris & Boxing Sim Wishlist, most of these are about previous boxing games and inspirations behind The Boxing Promoter.
Lets go straight in with a question from Rob, "which sports management/board games inspired you in terms of design". A lot of comparisons have been made between World Championship boxing manager, World Boxing Manager, E-Boxing Promoter, Title Bout Boxing, Online Boxing Manager etc.... But the truth is at the time of designing this game I hadn't played any of these, as bad as that may sound I was designing an app, I looked on both app stores and saw nothing similar so continued with my design, at this point I didn't I was designing multiple games so it was just one of over a dozen games I'd drafted. However once the design was complete and I started really committing to the concept I had to play every boxing game I could, the games mentioned above later helped me to refine some of the features within the game and others reassured me of the design and concept for The Boxing Promoter. So to answer the question of which games inspired me on the initial design, I would have to say MMA Manager was the strongest inspiration, if you've played it you will see the similarities. Spartacus Legends (Xbox), strange one to compare but this was a free to play Xbox game where you owned your Ludus, hired your gladiators, levelled them up and sent them to battle, very similar but from a different age. Age of Gladiators, same as above a different age but some of the management decisions you had to make in the game inspired me. Football Manager, more of an obvious one now, despite receiving 75%+ negative reviews is still the most popular sports management game & app, there is a lot to take from this game. Fundamentally those were my main influences for The Boxing Promoter.
Now onto a related question from Boxing Sim Wishlist (@SimBoxing) "Do you think your game can capture the Title Bout Championship Boxing fanbase?" Although I mentioned earlier that I hadn't played Title Bout prior to designing since then I have downloaded the app and played, to be honest my game never seemed to work exactly as designed however it was clear to see the level of depth this game possess'. I think the games are fundamentally different in how they play but the audience is still boxing fans, some fans will prefer games with plenty of depth others will prefer simple and easy to play games. To answer the question, I hope to capture the fanbase as best I can but I'm not directly targeting the fans, I'm just focused on boxing fans in general which would include Title Bouts followers.
Next question and still related, "Are you nervous or scared of fans trying to compare Title Bout Championship game with your game?" The short answer is no, people will always try and compare with other games but I don't see too many similarities between The Boxing Promoter and Title Bout it's clear to me that the depth within Title Bout far out weights The Boxing Promoter but The Boxing Promoter for me is easier to grasp and more enjoyable to play (But I'm going to say that), I would be more worried about comparisons made between MMA Manager and The Boxing Promoter but even that isn't something I'm too concerned about. I think The Boxing Promoter is fairly unique to the mobile market right now.
Another question from @SimBoxing "Do you think a company could make a successful game with the depth of your game or Title Bout Championship Boxing with console graphics?" This is something I could write about for hours but I will keep it short, YES! And I think it would be incredibly successful, it doesn't even need real boxers but I feel a management mode within a Fight Night Game (or equivalent) would be wonderful, if you haven't already try and play Spartacus Legends (the combat is awful but the game is addictive), something similar to that within a boxing game would be amazing. But they should still have a main campaign as usual, with a long amateur section. See... I said I could write about this for ages but i should stop there before I get too angry at EA.
Penultimate question from sim boxing, "When will you have your own functional website up and running?" These blogs are all on my company website, I would love to have a landing page for theboxingpromoter.com however right now this isn't fundamental so honestly it could happen just before release or it could never happen. All the same my social media channels will always remain up to date.
Final question from Rob, "What is your background in Games and Boxing?" I wish I had a really cool backstory to go to right now but I don't, my gaming background is simply that I love gaming and always have, I have no qualifications or expertise within gaming. When it comes to boxing there is probably even less experience, I'm only 23 and started watching boxing after my Grandad showed me a fight between Ricky Hatton and Kostya Tszyu, from that moment I became a fan, I've always considered myself more of a football than boxing fan until about 2 years ago, now boxing is my number 1 sport. I've only boxed competitively once which was in a charity fight last November, I ended up losing to a split decision, my 2nd fight is scheduled for 15th July, again for charity. (I'm the one in the blue)....